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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br> |
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<br>This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.<br> |
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Prioritizing Your Choices |
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<br>The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.<br> |
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<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br> |
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Pay attention to the air vs. ground balance.It provides a solid defensive anchor regardless of what else you pick.If you have the choice between a Fireball and a wizard, take the Fireball. |
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The Art of the Bad Gift |
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br> |
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<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br> |
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Draft ChoiceWhat to TakeThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend againstThe Log vs. If you liked this article and you would certainly such as to obtain additional info concerning [tower rush](https://www.tacticallysolved.com/garland0571399) kindly browse through the web page. Skeleton ArmyTake The LogGive the Skeleton Army |
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Embracing the Chaos |
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<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br> |
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<br>Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.<br> |
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