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<br>Building the perfect roster requires a deep understanding of synergy, mana curves, and the current competitive meta.<br> |
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br> |
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The Essential Roles |
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<br>You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.<br> |
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<br>Everything else in your eight-card roster is there to support that win condition or to defend your own towers.<br> |
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They are amazing for cheap distractions.Have a dedicated tank killer.Keep it between 2.8 and 3. If you cherished this report and you would like to obtain a lot more info about [tower rush](https://gitea.johannes-hegele.de/marcustheis290) kindly pay a visit to our own site. 8 generally. |
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The Cost of War |
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<br>The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.<br> |
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<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br> |
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RoleGood ChoicePurpose in DeckPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker |
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Evolving Your Roster |
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<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br> |
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<br>Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.<br> |
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