1 changed files with 13 additions and 0 deletions
@ -0,0 +1,13 @@ |
|||
<br>The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?<br> |
|||
<br>If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.<br> |
|||
High DPS Defenses |
|||
<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K.A and shred its health pool before it reaches your princess tower.<br> |
|||
<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br> |
|||
It is fragile but highly efficient.Don't pre-place an Inferno Tower too early.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit. |
|||
Area of Effect Buildings |
|||
<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br> |
|||
<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P. In case you loved this article and also you would like to obtain details about [tower rush](https://recrutement.fanavenue.com/companies/expeditiebroeikaswereld/) generously check out our own website. E.K.K.A) in your deck to handle the heavy lifting.<br> |
|||
Tower TypePrimary TargetHard CounterHigh DPS BuildingMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSplash Damage (e.g., Bomb Tower)Massive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only) |
|||
The Hybrid Approach and Deck Synergy |
|||
<br>Balance your defensive portfolio so you have an answer for absolutely every possible threat.<br> |
|||
<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br> |
|||
Loading…
Reference in new issue