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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br> |
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br> |
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The Core Components |
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<br>Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.<br> |
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<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br> |
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Include a cheap cycle card.Mini P.E. If you liked this write-up and you would certainly like to obtain more facts relating to [tower rush](https://shirme.com/gericurry36561) kindly go to our own web-site. K.K.A or Inferno Tower are essential.Balance your average elixir cost. |
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Balancing Your Elixir Average |
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<br>A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.<br> |
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<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br> |
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Roster PositionGood ChoiceWhy It's NeededWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresLight UtilityZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker |
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Testing and Tweaking |
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<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br> |
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<br>Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.<br> |
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