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<br>Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.<br> |
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<br>Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.<br> |
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The Anti-Tank Center Pull |
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<br>When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.<br> |
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br> |
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If placed too early, they will destroy it with spells.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells. |
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Countering the Artillery |
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<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br> |
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<br>Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.<br> |
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Building CategoryOptimal PlacementSingle-Target Tank KillersThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower |
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Geometrical Dominance |
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<br>When you master turret placement, your opponent will feel as though their units are fighting through thick mud.<br> |
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br> |
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