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<br>Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.<br> |
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<br>In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.<br> |
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Starting Hands and Card Rotation |
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<br>The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.<br> |
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<br>Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.<br> |
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Learn to adapt to bad RNG.Remove the guesswork from the mid-game.It adds excitement to the viewing experience. |
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Troop Movement Quirks |
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<br>While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.<br> |
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<br>To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.<br> |
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Genre TypeRandomness ImpactAuto-BattlersExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://www.trueposter.com/jeanniehinkle8)Matches are decided by placement, timing, and resource tracking |
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Accepting Randomness |
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<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br> |
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<br>Focus on improving your timing and placement, and let the RNG sort itself out in the long run.<br> |
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