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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br> |
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br> |
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The Anti-Tank Center Pull |
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<br>When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.<br> |
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br> |
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The 'anti-lightning' placement is crucial in high arenas.You have a fraction of a second to place the building before it locks onto the tower.Use cheap cycle buildings like cannons for fast threats. |
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Defending Against Siege and Spawners |
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<br>Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.<br> |
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br> |
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Building CategoryWhere to Put ItInferno Tower, CannonThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower |
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The Architecture of Victory |
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<br>When you master turret placement, your opponent will feel as though their units are fighting through thick mud.<br> |
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br> |
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