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<br>However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.<br> |
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<br>These bridges are the ultimate choke points—bottlenecks where massive armies are forced to cram into a tiny, localized area.<br> |
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The Ultimate Choke Point |
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<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br> |
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<br>A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.<br> |
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Use cheap units to physically block the bridge.Beware of flying units; they ignore the bridges entirely.Controlling the bridge prevents them from placing aggressive buildings. |
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Creating Your Own Choke Points |
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<br>This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.<br> |
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<br>You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.<br> |
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Map AreaImportanceThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe PocketThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers |
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The Psychological Weight of Control |
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<br>When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.<br> |
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<br>Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.<br> |
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If you have any type of questions regarding where and how to use [tower rush](https://www.cvsurfer.com/read-blog/1860_designing-the-ultimate-base-in-tower-rush.html), you could call us at the web-page. |
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