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<br>If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.<br> |
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<br>Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.<br> |
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The Elixir Advantage |
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br> |
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<br>You create an advantage by making positive defensive trades (e.g. If you cherished this article therefore you would like to acquire more info with regards to [tower rush](https://git.wikeo.ovh/arnoldodewitt2/tower-rush2012/wiki/Analyzing-the-Art-Style-and-Character-Design-of-Tower-Rush) please visit our own site. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br> |
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If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.Counting elixir tells you if it's safe to place your pump.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton. |
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Mental Arithmetic Under Pressure |
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<br>Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.<br> |
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<br>Eventually, this process will become completely automatic; you will instinctively 'feel' their elixir bar without having to consciously calculate the numbers.<br> |
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The BankYour Required ActionYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack |
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The True Metric of Winning |
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<br>Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.<br> |
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<br>Count the drops, manage your economy, and crush the mathematically inferior.<br> |
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