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<br>In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.<br> |
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<br>Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.<br> |
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The Primary Source: Upgrading Cards |
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<br>However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.<br> |
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<br>Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.<br> |
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Mastering cards often grants massive XP bonuses.A high-level tower means nothing if your spells are weak.Gold is the ultimate bottleneck for base progression. |
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XP Through Generosity |
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<br>Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.<br> |
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<br>You are essentially converting cards you will never use into base hitpoints and currency.<br> |
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Experience SourceEfficiencyUpgrading Low-Level Cards (Lv 1-5)Incredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability |
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The Impact of King Levels |
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<br>If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.<br> |
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<br>A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.<br> |
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