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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br> |
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<br>Top-tier players use their deep understanding of aggro mechanics to lead enemy armies on wild goose chases around the map.<br> |
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How Units See the Arena |
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<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br> |
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br> |
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Building-targeting units usually have larger sight ranges.Melee units have very short sight ranges.Timing must be faster against fast troops. |
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Advanced Aggro Tricks |
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<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br> |
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br> |
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Targeting MechanicHow to Exploit ItDistance RuleThe enemy will always hit the skeleton firstRetargetingThe tower will rescan and target the swarm |
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Practice Makes Perfect |
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<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br> |
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<br>Control the aggro, control the arena.<br> |
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If you have any questions relating to the place and how to use [tower rush](https://git.deadpoo.net/lauridonahoe7), you can make contact with us at our own site. |
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