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<br>In many strategy games, victory is determined by who possesses the strongest army or the most resources.<br> |
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<br>In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.<br> |
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The Ultimate Choke Point |
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<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br> |
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<br>If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.<br> |
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Body blocking buys time.Don't get caught off guard.Controlling the bridge prevents them from placing aggressive buildings. |
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Creating Your Own Choke Points |
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<br>Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.<br> |
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<br>You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.<br> |
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Geographical FeatureStrategic ValueThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe PocketThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers |
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Dictating the Pace |
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<br>Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.<br> |
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<br>Master the map, and victory is practically guaranteed.<br> |
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