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<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br> |
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<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br> |
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The Art of the Sacrifice |
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<br>If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.<br> |
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<br>You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.<br> |
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Wait for them to make a move.This gives you maximum time to regenerate elixir before it crosses the bridge.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack. |
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The Unstoppable Push |
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<br>As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.<br> |
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<br>When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.<br> |
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Primary Win ConditionHow it DiffersThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility |
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Inducing Panic |
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<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br> |
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<br>Let them scratch your armor; you are preparing to bring down the whole castle.<br> |
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If you have any type of inquiries pertaining to where and the best ways to use [tower rush](https://payctro.com/read-blog/128_analyzing-the-lore-and-story-of-tower-rush.html), you could contact us at the site. |
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