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<br>Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.<br> |
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<br>In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.<br> |
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The Early Activation |
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<br>At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.<br> |
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<br>Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.<br> |
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Tornado completely hard-counters the Miner.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously. |
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The 'Nado' Combo |
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<br>Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.<br> |
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<br>You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.<br> |
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The Combo CardExecutionThe TargetExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks |
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A Grandmaster's Tool |
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<br>A bad Tornado will actively lose you the game by pulling a massive P.E. If you have any concerns regarding wherever and how to use [tower rush](https://ccn-tv.news/@everettlongsta?page=about), you can get hold of us at our own page. K.K.A directly onto your vulnerable tower.<br> |
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<br>Control the board, control the movement, control the game.<br> |
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