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<br>Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.<br> |
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br> |
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Staying Calm Under Pressure |
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br> |
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br> |
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Know the exact counter to popular rush cards.If they take your tower, do not instantly quit.Don't clump your defenders if they have a fireball ready. |
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Kiting Aggressive Units |
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<br>Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.<br> |
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br> |
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ThreatHow to Stop ItSpeed ThreatPlace a building (Cannon/Tesla) three tiles from the river in the centerElite BarbariansKite with an Ice Golem into the center while using ranged support |
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Punishing the Rush |
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br> |
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<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br> |
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